Ahrea Campaign 4: Return Of The Black Reign

Session 5: A Hint Of Greater Destiny

The party comes across their first skirmish against the dark knights that have wandered the land…and indeed Yardic’s fears have come to light. The Black Legion of Vas has come across the voids separating the world from the shadows…and have come to claim Ahrea as their own. The party receives the advice to go to Fort Rhina to the southeast to inform the Southern Riders of Ahrea of the impending threat, and set off. Along the way, however; they meet a young witch girl named Aya, who after being left behind by her so called “idiotic” companions wishes to join the party on their way. After some deliberation, Zos is pleased to take a new student of the magic arts under his wing, and the rest of the party agrees. Together they head to Fort Rhina, and when they come across it they find Aras and Content Not Found: fiva-ni-oele-os-mair old friend Ryhar resting at the fort; to the delight of the two. With their old ally at their side the group sees Captain Diagus of the Riders, who is more then horrified at the new found threat against his men and the country itself. Night sets as they deliberate their next move…

Session 6: The Siege Of Castle Ahrea and The Hatchery Of Naz Adur

The Black Legion makes their move first, as the combined forces of the commanders Iresoth and Lady Kala lay siege to the castle of the king. Captain Diagus is startled by this surprise attack, and enlists the help of Aras, Zos, Yardic, and their companions in order to aid King Windsor the 2nd. The Southern Riders manage to break through the Black Legion’s lines in order to guard the castle from inside the courtyard, and as Ryhar stays behind to aid them and his new friend Alahar; the party goes in the castle itself to deal with the invaders harassing the King. They succeed in clearing the castle, however find themselves face to face with the grand commander of the Legion – Lord Vanatos, the physical embodiment of Vas. Aras foolishly attempts to confront the dark lord but is casually brushed aside, as Vanatos and his men take away the king and the sister sword of Ravinal, Gwenthal. Unable to let this happen without intervention, the rest of the party agrees to join Aras as they jump into the rift that the dark lord had passed through in order to reach the realm of the shadows.

As the battle for Castle Ahrea continues to rage on between Captain Diagus’s forces and the Legion’s commanders Iresoth and Lady Kala; the party finds themselves in the Shadows, home of the Black Legion of Vas and where it is said to be the origin of the dragons themselves. Hoping to save the King, the party comes across a hatchery…and inside they find themselves surrounded by goblins and dragons alike. Their bonds of friendship are tested to their utmost, but the party sees it through and manages to retrieve King Windsor the 2nd. They are soon again overwhelmed by a vast number of imps that face them, but the god Ayer personally intervenes on their behalf due to Content Not Found: selea’s prayers, crumbling the building around them in order to allow the party to escape.

Session 7: The Formation of the Company Of The Lighted Way

The morning after soon gives way to the next move of Vas and his legion; as the dragon’s avatar Vanatos personally transports his grand tower from the shadows right onto the island in the middle of Lake Ahrea. This action alone claims the lives of hundreds in the town of Sonava as the tower appears on top of it; and it appears that Ahrea is now on the brink of war again. The King is already doubting that such a effort will go in Ahreas’ favor, as the hero Agnoth has disappeared along with the sword Ravinal…and with it’s sister sword Gwenthal having been taken personally by Vanatos during the siege of the castle, it would seem that there is no way to directly harm the spirit of Vas. However, seeing that everything he loves would be destroyed if Ahrea was to fall under the Black Reign; including his dear friend Fiva, Aras steps forth and personally volunteers to quest for Ravinal. The others soon agree to join him in this quest, and the paladin Alahar is allowed to join their quest seeing that Selea was a childhood friend and that Sir Gardnel wishes no harm to fall upon her. Together the group is dubbed the Company Of The Lighted Way in honor of the original Band of Light, and so they depart to go in search of the Sword of the Roaring Hellfires. Despite the foolhardy band of adventurers he has sent out, King Windsor has already fallen to despair, and dispatches his messengers to locate the old wizard Soros, an old companion of Agnoth and member of the Band of Light.

Unsure as where to go to find the sword Ravinal, the party decides to head back to Norvale for one last night of merriment before going on this most likely deadly quest. On the way, however, Selea has a sense of some greater power calling out to her and she wanders off; and as the rest of the party follows behind her they come across the god Ayer himself. He informs them of how he had intervened during their journey into the Shadow Realm, and that even now the other lesser gods and goddesses of the land are in danger of being slaughtered by Vas and his minions. He requests of the party that they go in search of the Parthenon’s temples scattered around Ahrea, and defend the gods from being captured and killed by the Legion. Ayer does offer what assistance he can by holding the Vas himself at bay, but without the others it is becoming a losing battle. With the increased scope of the war unfolding around them, Aras and the others agree to assist the gods; and continue on to Norvale to plan their next move. Along the way they also come across the old wizard Adgar, Aras’s old mentor. The wizard knows of the dangers the group will soon face and offers his assistance as an advisor, to which the party agrees. The night is spent back in Norvale, with Fiva and Ryhar having managed to secure several caskets of ale for all; though despite the elven antics the rest of the group are less sure of how successful they will be in aiding the fight against the Black Legion. However, they know they must do whatever they can, and in the morning set off.

Session 8: The Crypt Of The River and Fortress Bragus

The group heads to the east after hearing that they can get their weapons repaired and possibly get more useful supplies in the eastern city of Rosan. Along the way as they cross the bridge, however, they come across a Crypt which had not been there before. Fiva in particular senses something horribly wrong with the new structure, and so the party goes in to investigate. They find nothing of interest as it is completely empty and void of furnishings; however Fiva still continues to hear voices in some sort of language she cannot understand. Unable to do anything at the moment in regards to the Crypt, they continue onwards.

Continuing on the way to Rosan, the party encounters a scout party of the Legionnaires, and upon seeing that they are retreated to an old ruined fort decide to give chase. They come across Iresoth again, who reveals himself to Alahar. Horrified to see his old master as a vanguard for the Legion, but sworn to his duty, Alahar engages with Iresoth as the party fights off against the brigade of Legionnaires they have found. Aya is badly wounded by a knight’s lance, but continues on inside the fort as the party raids them. Inside the party finds themselves in a near deadly battle, as Iresoth commands a dragon himself and his own personal bodyguard of Dakrahn (Dragon Men). But despite Aya, Aras, and Fiva all nearly getting killed; Zou and Yaridovich fend off the enemy and see to it that their allies live for the next day.

Session 10: The Maiden With the Blood of Hope

The Company of the Lighted Way reaches the city of Rosan, nestled in the center of Southern Ahrea.

The Company meets K’Rena Shi Os Aeir here, as the Vanrer (Dark Elf) lies mortally wounded in the streets after an altercation with an unknown assailant. Despite Content Not Found: fiva-ni-oele-os-mair_’s wishes, Aras and _Content Not Found: selea go out of their way to aid the dark elf, as Aras cannot force himself to let this elf die on the streets and Selea feels much the same way.

Session 11: The Republic of Nar'Sana

Party enters Nar’Sana so Aras and K’Rena can have their revenge on Nath.

Session 12: The Temple Of Aza

As the days turn into almost a week since the party had left to Nar’Sana; Fiva has begun to waste away from heartbreak, refusing to eat or drink as it has occurred to her that Aras had not lived up to his promise.

Feeling extreme guilt for his own love for her, but understanding her needs and definitely not wanting for her to die; Ryhar decides to set off to Nar’Sana to find their allies. In the middle of the Rosan Deadlands he comes across an Ataga (Dasanar’s Hand), a giant ground-dwelling beast with 8 tentacles and a ever hungry maw. He nearly dies in the fight against it as it knocks him off of his horse; but he pulls through in order to kill it singlehandedly.

Witness to this is the rest of the Company, who came to see the cause of the commotion within the deadlands on their return to Rosan. Having found his friend, Ryhar informs Aras of Fiva’s condition, and without hesitation Aras sets off ahead of the group to reach her. Upon their arrival to Rosan Aras immeadiately heads to see Fiva, who is overjoyed by his return. As the rest of the group takes Ryhar with them back to the tavern; Aras stays behind to tend to his still wounded elf friend. He’s almost tempted to tell her how he really feels, but remembers the one night he had tried to months ago and so decides not to press the issue on Fiva; having the impression that whatever he feels is unrequited. As he lets her sleep and leaves, however; he finds K’Rena outside, who had been listening in on him and Fiva the whole time and confronts him about his feelings for the wood elf.

After their discussion the two come back across the rest of the party, and despite Zou’s concern about Aras’s apparent depressed manner, the monster hunter brushes off Zou’s questions. However, all relatively seems to be well in the morning; and after receiving a rather chipper Fiva back into the party they set off to the north after asking around where to inform the knights of Ahrea about the forces of Lady Kala. Fiva is still disturbed by K’Rena’s presence though she knows it is for the best; but the Narrer keeps an eye on her new dark elf companion while they travel on. They reach Fort Salas where the Rosan Guard is stationed, and as they find out the guard is all too aware of Lady Kala; as her brigades travel in plain sight to the far north towards the Divide Of The Lands. Unable to do anything in regards to the massive amount of troops at Lady Kala’s disposal, the party decides to return to their original goal: The Temple Of Aza, the God Of Lightning; which lays to the north west across the Arcele River.

Session 9: Teregoth and the Noelsal Ruins

The party heads on to the town of Teregoth, basically dragging along the badly wounded Aya, Aras, and Fiva behind them. Luckily they manage to get the three of them healed by the local priest, and this old fellow member of the Order of Ayer personally sees Selea through a rough spiritual patch. In the morning the party is in better health and spirits, and find out from the local guard that Captain Diagus and his riders had intercepted another brigade of Iresoth’s; literally destroying the Legionnaires as they had gotten trapped once the party had taken back Fort Bragus from the Legion’s control. After a good night of drinking afterwards, the party continues on to Rosan, and comes across the old High Elf community of Noelsal. The town has decayed for hundreds of years and is just mere ruins, but the party ventures inside; almost losing Aras and Fiva again when they fall prey to a cave-in and end up surrounded by insectoid beasts known as Nocsune (Night Worms). Luckily for those two, the rest of the party comes to their aid; and Zou and Aya set their enemies ablaze. Afterwards, Zou tends to Aya’s continued interest in learning under his wing; to which the warlock is amused.

Session 0: The Prologue

After the events of the Lone Mountain Sidestory, Aras, Fiva Ni Oele Os Mair, and [[:selea | Selea are hired by a gnome named [[:gras | Gras]] to accompany him on a quest to the Ruins of Havga in the Gradnel Wood. He has heard of various treasure that still remains there, and so they journey off in search of it with [[:gras | Gras’s other sellswords [[:adar | Adar]], [[:tadas | Tadas, and [[:frum | Frum]].

As Gras’s company continues into the Ruins of Havga, they come under attack by a band of Dakans that are also in search of the treasures inside. During the combat that ensues Tadas and Adar are killed, Gras manages to find the treasure he is looking for. The Ruins begin to collapse, however, and Aras is unable to convince the gnome to leave his newfound treasure. Aras and his remaining companions flee the now unstable ruins, though they lose Frum after he too is crushed under a pillar knocked down by the cave in.

With his latest quest for gold being for naught and now being haunted by the deaths of those that went into Havga with him, Aras decides it is time to head further south as mercenary work is hard to come by in the Durden region. Despite being shaken up by her experiences as well, Fiva Ni Oele Os Mair continues to follow him, and Selea has developed a bit of a crush on Aras after he had saved her from the collapsing ruins.


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